LifeEventType enum

Constants

exchangeLifeItems → const LifeEventType

LifeItemA と LifeItemB を交換する

const LifeEventType(11)
exchangeLifeItemsWithDiceRoll → const LifeEventType

サイコロの出目に基づいて、LifeItemA と LifeItemB を交換する

const LifeEventType(12)
gainLifeItems → const LifeEventType

単に LifeItem を獲得する

const LifeEventType(6)
gainLifeItemsIfExistOtherLifeItem → const LifeEventType

LifeItemA が存在すれば、LifeItemB を獲得する

const LifeEventType(9)
gainLifeItemsIfNotExistOtherLifeItem → const LifeEventType

LifeItemA が存在しなければ、LifeItemB を獲得する

const LifeEventType(10)
gainLifeItemsPerDiceRoll → const LifeEventType

サイコロの出目に基づいて、LifeItem を獲得する

const LifeEventType(8)
gainLifeItemsPerOtherLifeItem → const LifeEventType

LifeItemA の数に基づいて、LifeItemB を獲得する

const LifeEventType(7)
goal → const LifeEventType

人生のゴール

const LifeEventType(2)
loseLifeItems → const LifeEventType

単に LifeItem を失う

const LifeEventType(13)
loseLifeItemsIfExistOtherLifeItem → const LifeEventType

LifeItemA が存在すれば、LifeItemB を失う

const LifeEventType(16)
loseLifeItemsIfNotExistOtherLifeItem → const LifeEventType

LifeItemA が存在しなければ、LifeItemB を失う

const LifeEventType(17)
loseLifeItemsPerDiceRoll → const LifeEventType

サイコロの出目に基づいて、LifeItem を失う

const LifeEventType(14)
loseLifeItemsPerOtherLifeItem → const LifeEventType

LifeItemA の数に基づいて、LifeItemB を失う

const LifeEventType(15)
nothing → const LifeEventType

何も起きない

const LifeEventType(0)
selectDirection → const LifeEventType

進行方向を選択する

const LifeEventType(3)
selectDirectionPerDiceRoll → const LifeEventType

サイコロの出目に基づいて、進行方向を決定する

const LifeEventType(4)
selectDirectionPerLifeItem → const LifeEventType

特定の LifeItem の数に基づいて、進行方向を決定する

const LifeEventType(5)
start → const LifeEventType

人生の始まり

const LifeEventType(1)
values → const List<LifeEventType>

A constant List of the values in this enum, in order of their declaration.

const List<LifeEventType>

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
index int

The integer index of this enum.

final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited