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cassio.h
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1
11#ifndef CASSIO_H
12#define CASSIO_H
13
14void* engine_init(void);
15void engine_free(void*);
16double engine_midgame_search(void*, const char*, const double, const double, const int, const int);
17int engine_endgame_search(void*, const char*, const int, const int, const int);
18void engine_stop(void*);
19void engine_print_results(void*, char*);
20void engine_empty_hash(void*);
21
22void engine_loop(void);
23
24#endif /* CASSIO_H */
25
double engine_midgame_search(void *, const char *, const double, const double, const int, const int)
Midgame search.
Definition: cassio.c:585
void engine_empty_hash(void *)
Empty (ie completely clear) the engine hash table.
Definition: cassio.c:501
void engine_loop(void)
Loop event.
Definition: cassio.c:683
void * engine_init(void)
Create a new Othello engine.
Definition: cassio.c:376
void engine_stop(void *)
Stop searching.
Definition: cassio.c:670
void engine_print_results(void *, char *)
void engine_free(void *)
free resources allocated
Definition: cassio.c:402
int engine_endgame_search(void *, const char *, const int, const int, const int)
Endgame search.
Definition: cassio.c:630