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My Project
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Go to the source code of this file.
Functions | |
| void * | engine_init (void) |
| Create a new Othello engine. More... | |
| void | engine_free (void *) |
| free resources allocated More... | |
| double | engine_midgame_search (void *, const char *, const double, const double, const int, const int) |
| Midgame search. More... | |
| int | engine_endgame_search (void *, const char *, const int, const int, const int) |
| Endgame search. More... | |
| void | engine_stop (void *) |
| Stop searching. More... | |
| void | engine_print_results (void *, char *) |
| void | engine_empty_hash (void *) |
| Empty (ie completely clear) the engine hash table. More... | |
| void | engine_loop (void) |
| Loop event. More... | |
A simple protocol to communicate with Cassio.
| void engine_empty_hash | ( | void * | v | ) |
Empty (ie completely clear) the engine hash table.
| v | Engine. |
| int engine_endgame_search | ( | void * | v, |
| const char * | position, | ||
| const int | alpha, | ||
| const int | beta, | ||
| const int | precision | ||
| ) |
Endgame search.
Practically, Edax does the same things than in midgame search, with depth set as the number of empty squares. In case (beta - alpha) < 1, Edax will reajust beta so that beta = alpha + 1.
| v | Engine. |
| position | String description of the position. |
| alpha | Alpha bound. |
| beta | Beta bound. |
| precision | Probcut percentage. |
| void engine_free | ( | void * | v | ) |
free resources allocated
| v | Engine. |
| void * engine_init | ( | void | ) |
Create a new Othello engine.
Allocate engine resources & launch user-input event thread.
| void engine_loop | ( | void | ) |
Loop event.
| double engine_midgame_search | ( | void * | v, |
| const char * | position, | ||
| const double | alpha, | ||
| const double | beta, | ||
| const int | depth, | ||
| const int | precision | ||
| ) |
Midgame search.
Edax evaluation resolution is only one disc, so the doubleing point accuracy is not actually used here. In case (beta - alpha) < 1, Edax will reajust beta so that beta = alpha + 1. For some depths, extension-pv heuristics will return endgame score.
| void engine_print_results | ( | void * | , |
| char * | |||
| ) |
| void engine_stop | ( | void * | v | ) |
Stop searching.
| v | Search. |