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My Project
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Public Attributes | |
| char * | id |
| GGSPlayer | player [2] |
| GGSMatchType | match_type [1] |
| GGSClock | clock [2] |
| double | komi |
| int | is_join |
| int | is_update |
| int | move |
| int | move_no |
| char | color [2] |
| char | board [GGS_BOARD_SIZE] |
| char | turn |
| char | board_init [GGS_BOARD_SIZE] |
| char | turn_init |
| int | move_list [MOVELIST_SIZE] |
| int | move_list_n |
| char GGSBoard::board[GGS_BOARD_SIZE] |
current board
| char GGSBoard::board_init[GGS_BOARD_SIZE] |
initial board
| GGSClock GGSBoard::clock[2] |
match clock
| char GGSBoard::color[2] |
color
| char* GGSBoard::id |
match request id
| int GGSBoard::is_join |
join a new game ?
| int GGSBoard::is_update |
update an existing game?
| double GGSBoard::komi |
komi value
| GGSMatchType GGSBoard::match_type[1] |
match type
| int GGSBoard::move |
move
| int GGSBoard::move_list[MOVELIST_SIZE] |
list of played moves
| int GGSBoard::move_list_n |
number of played moves
| int GGSBoard::move_no |
move number
| GGSPlayer GGSBoard::player[2] |
match players
| char GGSBoard::turn |
player on turn
| char GGSBoard::turn_init |
first player