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My Project
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#include <options.h>
Public Attributes | |
| int | hash_table_size |
| int | inc_sort_depth [3] |
| int | n_task |
| bool | cpu_affinity |
| int | verbosity |
| int | noise |
| int | width |
| bool | echo |
| bool | info |
| bool | debug_cassio |
| bool | transgress_cassio |
| int | level |
| long long | time |
| PlayType | play_type |
| bool | can_ponder |
| int | depth |
| int | selectivity |
| int | mode |
| double | speed |
| double | nps |
| int | alpha |
| int | beta |
| bool | all_best |
| char * | eval_file |
| char * | book_file |
| bool | book_allowed |
| int | book_randomness |
| char * | ggs_host |
| char * | ggs_login |
| char * | ggs_password |
| char * | ggs_port |
| bool | ggs_open |
| double | probcut_d |
| bool | pv_debug |
| bool | pv_check |
| bool | pv_guess |
| char * | game_file |
| char * | search_log_file |
| char * | ui_log_file |
| char * | ggs_log_file |
| char * | name |
| bool | auto_start |
| bool | auto_store |
| bool | auto_swap |
| bool | auto_quit |
| int | repeat |
options to control various heuristics
| bool Options::all_best |
search for all best moves when solving problem
| int Options::alpha |
alpha bound
| bool Options::auto_quit |
quit when game is over
| bool Options::auto_start |
start a new game after a game is over
| bool Options::auto_store |
store a game in a book after each game
| bool Options::auto_swap |
change computer's side after each game
| int Options::beta |
beta bound
| bool Options::book_allowed |
switch to use or not the opening book
| char* Options::book_file |
opening book filename
| int Options::book_randomness |
book randomness
| bool Options::can_ponder |
pondering on/off
| bool Options::cpu_affinity |
set one cpu/thread to diminish context change
| bool Options::debug_cassio |
display debug info in cassio's "fenetre de rapport"
| int Options::depth |
depth (only for testing)
| bool Options::echo |
repeat user input
| char* Options::eval_file |
evaluation file
| char* Options::game_file |
game file
| char* Options::ggs_host |
ggs host (ip or host name)
| char* Options::ggs_log_file |
log file (for ggs)
| char* Options::ggs_login |
ggs login
| bool Options::ggs_open |
ggs open number (set it false for tournaments)
| char* Options::ggs_password |
ggs password
| char* Options::ggs_port |
ggs port
| int Options::hash_table_size |
size (in number of bits) of the hash table
| int Options::inc_sort_depth[3] |
increment sorting depth
| bool Options::info |
info display
| int Options::level |
level
| int Options::mode |
mode play (human/edax, etc.)
| int Options::n_task |
search in parallel, using n_tasks
| char* Options::name |
program name
| int Options::noise |
search display min depth
| double Options::nps |
edax assumed speed (for nps based timing
| PlayType Options::play_type |
game|move-time switch
| double Options::probcut_d |
| bool Options::pv_check |
check PV correctness
| bool Options::pv_debug |
debug PV
| bool Options::pv_guess |
guess PV missing moves
| int Options::repeat |
repeat 'n' games (before quitting)
| char* Options::search_log_file |
log file (for search)
| int Options::selectivity |
selectivity (only for testing)
| double Options::speed |
edax speed in N/S (for a more accurate time management)
| long long Options::time |
time in sec.
| bool Options::transgress_cassio |
adapt Cassio requests to search & solve faster
| char* Options::ui_log_file |
log file (for user interface)
| int Options::verbosity |
search display
| int Options::width |
line width