PlayRoomState class
Constructors
Properties
- allHumansReachedTheGoal → bool
-
参加者全員がゴールに到着したかどうか
read-only
- announcement ↔ String
-
お知らせ
read / write
- currentHumanLifeStep → LifeStepEntity
-
現在手番の Human が位置する LifeStep
read-only
-
currentTurnHuman
↔ Doc<
UserEntity> -
現在手番の Human
read / write
-
everyLifeEventRecords
↔ List<
LifeEventRecordEntity> -
全 Human の LifeEvent 履歴
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
-
humans
↔ List<
Doc< UserEntity> > -
参加者
read / write
-
lifeRoad
↔ Doc<
LifeRoadEntity> -
read / write
-
lifeStages
↔ List<
LifeStageEntity> -
全 Human の人生の進捗
read / write
-
positionsByHumanId
→ Map<
String, Position> -
参加者全員の Position
read-only
- requireSelectDirection ↔ bool
-
現在手番の人に方向選択を求めているかどうか
read / write
- roll ↔ int
-
サイコロの出目
read / write
- roomTitle ↔ String
-
部屋タイトル
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited