PlayRoomState class

Constructors

PlayRoomState()

Properties

allHumansReachedTheGoal bool
参加者全員がゴールに到着したかどうか
read-only
announcement String
お知らせ
read / write
currentHumanLifeStep LifeStepEntity
現在手番の Human が位置する LifeStep
read-only
currentTurnHuman Doc<UserEntity>
現在手番の Human
read / write
everyLifeEventRecords List<LifeEventRecordEntity>
全 Human の LifeEvent 履歴
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
humans List<Doc<UserEntity>>
参加者
read / write
lifeRoad Doc<LifeRoadEntity>
read / write
lifeStages List<LifeStageEntity>
全 Human の人生の進捗
read / write
positionsByHumanId Map<String, Position>
参加者全員の Position
read-only
requireSelectDirection bool
現在手番の人に方向選択を求めているかどうか
read / write
roll int
サイコロの出目
read / write
roomTitle String
部屋タイトル
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited