PlayRoomState class

Constructors

PlayRoomState()

Properties

allHumansReachedTheGoal → bool
参加者全員がゴールに到着したかどうか
read-only
announcement ↔ String
お知らせ
read / write
currentHumanLifeStep → LifeStepEntity
現在手番の Human が位置する LifeStep
read-only
currentTurnHuman ↔ Doc<UserEntity>
現在手番の Human
read / write
everyLifeEventRecords ↔ List<LifeEventRecordEntity>
全 Human の LifeEvent 履歴
read / write
hashCode → int
The hash code for this object. [...]
read-only, inherited
humans ↔ List<Doc<UserEntity>>
参加者
read / write
lifeRoad ↔ Doc<LifeRoadEntity>
read / write
lifeStages ↔ List<LifeStageEntity>
全 Human の人生の進捗
read / write
positionsByHumanId → Map<String, Position>
参加者全員の Position
read-only
requireSelectDirection ↔ bool
現在手番の人に方向選択を求めているかどうか
read / write
roll ↔ int
サイコロの出目
read / write
roomTitle ↔ String
部屋タイトル
read / write
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator. [...]
inherited